When I first heard about FAU-G First Impression, called India’s PUBG mobile rival, I was not as excited as other Indian mobile gamers. And after watching the first trailer, I was apprehensive about the game, to say the least. A lot of time has passed since then and I am being offered the opportunity to be one of the first people in the country where I tried to jump into this game. And initially, I was surprised. But the more I played the game, the more I got its flaws. Here are detailed initial impressions of my game. Also Read – How to download FAU-G
Before we begin, keep in mind that BGR India was provided with the initial build of the game, due to which some of the issues I encountered could be taken care of in the final build, which was on the Google Play Store is available . Also Read – 5 tips to keep in mind before buying a second hand smartphone
FAU-G First Impressions
FAU-G will at one point offer gamers three modes: Campaign, Team Deathmatch and Free for All. However, for now, nCore Games is offering campaign mode only to gamers. Free for both Team Deathmatch 5v5 mode and all Battle Royale modes, with updates to be made available at a later date. Also Read – FAU-G Launched Today: How to Download, What Time is Release and More
India’s PUBG mobile
I played the game on Android in the highest graphics setting, the game comes with a medium graphic setting enabled as default.
Starting with the graphics, the game definitely managed to surprise me. Given that it has been developed in India, and the earlier trailer was very poor, the company has been successful in delivering a good game. The graphics were not as good as Call of Duty: Mobile, but did manage to look realistic and adequate for a mobile game.
The version we did had a lot of mechanical bugs, which were noticeable from the get-go. For example, India’s PUBG mobile if you were in a tent, you could kill players trying to get inside. Some of the other bugs included were AI players didn’t hit you in the initial stages, and they retreated if you returned to the stage entrance. These bugs could have been fixed in the launching release, if not they are simple tweaks that the company could make.
One thing I missed a lot while playing the game was the ability to set the difficulty level. India’s PUBG mobile game started out very easy with a cinematic look and a description of the recent cheeky border incident. But when you pass the checkpoints it becomes more difficult to cross the steps. And given the lack of time imposed on the players, it is very difficult to complete all the steps. The game is so difficult, in fact, that none of my teammates or my first chapter has yet passed.
The main character, a Sikh army officer, has to carry the Chinese army for his crew. And while doing so he continues to describe dialogues such as “a fugue mission pure kina bina vapis nah laau ta,” which is initially fun, but it gets annoying when you keep playing the game. However, this is understandable, as the game is also meant to be played by children, who find such items.
While I was playing the game, Chinese army men were taunting the leadership in English, however, a colleague found them speaking in Chinese. This may be a bug, given that the game has been made available in multiple languages. Design for Chinese army characters is also on point, with face structures similar to the China region.
One thing, I think nCore India’s PUBG mobile games should be associated with the game is the ability for players to carry health packs. Sitting near a bonfire just doesn’t cut it. Players should be able to heal themselves on the go, as this will save precious time and they will not need to try to return to the previous bonfire or unlock the current stage bonfire.
Currently, the game has only handheld weapons, which is a small one, given that the Indian Army has several classic guns that people would love to try. Still having a weapon makes it much easier to kill AI opponents, however, you have to kill opponents and take them, instead of finding them in places. And like guns, you have to be careful about using them, as they have limited hits, after which they break, limited to two kills.
To make the game PG-rated, the company did not include blood, instead showing the amount of damage done to them as a mere number by killing AI bots. There is no health bar for opponents, meaning that you have to kill them multiple times before they are dead. After the AI bot dies, it disappears from the area. These can be good features for children, who are trying to learn about the incident.
The India’s PUBG mobile in-game store is where the company will be making its money, but the prices are a bit too high. They could have been shorter, especially for game launches.
FAU-G First Impressions: My Thoughts
While many were expecting FAU-G to be the Indian alternative to PUBG Mobile. Not so, at least not now. The game could rival the popular Battle Royle, when nCore Games launched the remaining two modes at a later date. But, until now, the game has been a standalone campaign based only on the Galvan Valley incident. We will have to wait and watch for all the improvements the company will bring to the game, but so far, this is the only game you can play with other mobile games while you wait for PUBG Mobile.